Other. You can launch one every 1.5 seconds at an enemy. A reason to use Sonic Round on CD if you don't need the Sonic Rebounder in a fight. This means that the Battery runner can ALWAYS activate the Disruptor device as long as the battery has been recharged since the last use of the Disruptor device. Targeting nearby enemies with bombardment missiles. You pick up stacks of Tired significantly faster carrying the battery than they do when not carrying the battery. They should drop off 1 stack per second. If you carry Contagion while going to Stims, you may need some healing during or after cleansing. Your CC break. The team spawns very close to Apex and should be careful not to move towards him and start the fight accidentally. Shadows / Assassins can fairly easily drop all Acid Blasts in one place using Resilience / Shroud. Merlyn's SWTOR Guides. That's why every Apex Vanguard comes equipped with state of the art multi-target guided missile batteries!". Skilled tanks will require less frequent use of the Wash station. Enrage Timer: N/A in Story Mode, 15:00 in Hard Mode. Make sure to take any utilities reducing its cooldown, extending its duration and making the user immune to slows during its duration. You could recharge it in the central transformer!". This buff functions as a progressive DPS check for the encounter in Hard Mode. I try to avoid using Storm because it’s essentially a waste of a GCD. Battery runner: Assign a battery runner and make sure they are comfortable with the mechanics. Comment: – Hold the Line is a great skill and there is not much else worth taking here. Lower CDs for both energy cell management abilities and a way to pre-build Energy Lodes by using regeneration abilities. Must be cleansed via the Disruptor station (North on the map, see layout above). Multi-dosing the CI-M Synapse Accelerator Serum is extremely dangerous... Buff applied by second use of the CI-M Serum aka "stim", which reduces maximum health by 25% for 30 seconds. In my experience, the regeneration rate net of team DPS tends to be around 1% every 6-8 seconds. If bosses are close enough to each other, you can simply refresh the DoT on both by using Flak Shell on CD. This is highly recommended to maximize uptime of the flares on Apex. The battery runner needs to be cleansing Red Venom and Target Lock very quickly, keeping Flares in production as often as possible, Wash the floors when needed, use the battery recharge to manage Darkness Overdrive stacks, and keep a sufficient supply of Stims available for use. Video. Then when the battery runner turns on the lights to recharge the battery, Apex should drop all those stacks. The battery runner will need to let the flare healer know when flares start production and the flare healer will need to time when to go pick them up to minimize healing downtime while also making sure the battery runner can quickly get more flares into production. With our new Crimson Venom aerosol, you'll have them trying to use the Force to push away the very air they breathe...". Depending on discipline and skill/available cooldowns, the tank can stack all 4, stack in pairs, or run all four sequentially. Pulls a target to you. Players affected with the Yellow / Right debuff should stand on Apex's opposite side (stand on the side with the purple cannon) to avoid damage. Please see below for changes to this mechanic in Hard Mode, as it becomes arguably the most annoying mechanic in the fight. resist/dodge any attack of 10%. Must be cleansed via the Disruptor station (North on the map, see layout above). This should take 10-15s. Any time I plug in the battery to a device, I make sure to let 1 stack drop off then go to the next one. The flares will keep Apex from gaining stacks of Darkness Overdrive while inside the flare AoE. The Red Venom Cloud is very dangerous and needs to be cleansed quickly via the Fan device, but can be delayed if necessary for Mass Target Lock. Alacrity can lower the GCD if it reaches some certain breakpoints. Vent / Fan station (E on the map above): Consumes 2 battery charges to activate the fans to cleanse the Red Venom DoT from players. Following this cast, the team can attack the Power Transformer. Other strategies can work. Activating the Wash device will activate sprinklers around the room and remove Acid Blast AoE puddles from the room. BEFORE picking up the battery. Auch hier sind wieder einige Kniffe und Tricks von Nöten um den Flashpoint zu meistern. The tank pulls the boss to the wall around 15m to the West from either the Disruptor (North) or Wash (South) stations, and then moves along the left wall. It has a low cooldown so can be used for the vast majority of battery movements and despite its short duration can still be used while carrying the battery. The same strategy can be employed at each device station, making sure to let 2-3 stacks drop off before grabbing it and moving to the next station. Cleanses: While Contagion does not tick very hard in Story Mode, it is helpful to ensure everyone who can spec into a self-cleanse has done so. Each flare lasts 20s to debuff Apex Vanguard to prevent accretion of Darkness Overdrive stacks. Currently has an active Neutralizer flare on the ground. The damage buff on this is insanely good and you can use quite a lot of mechanics to create maximum uptime for Power Yield by using it when a boss applies DoTs to you or there is any form of periodic damage going out. "A disruptor pulse will break that target lock, but it will completely drain the battery! Damage scales with Energy Lodes. Red Venom Cloud (see Role discussion below for timing): Applies Red Venom DoT stacks to players every 2s. Unfortunately, the Sonic Rebounder is a very selfless tool. Per the picture of the battery above, one can see that the battery has six charges: 2 blue, 3 yellow, 1 red. Have an emergency plan in place in case they are a bit late to stack puddles or something. It doesn't matter how fast they are if there is nowhere left to run!". The buff causes Apex to regenerate health when the lights are on. The circle is fairly large and deals low damage to any player in it. The key though is to make sure Contagion does NOT spread or the team will likely wipe. Stim station (SE on the map above): Requires at least 1 battery charge to activate but does not consume any battery charges. You can pick up your own dropped battery once it has been on the ground for at least 5 seconds. Debuff applied immediately before the Voltinator cast ability. Comment: – There is a way to increase your DPS by using Power Yield in almost every fight in SWTOR. Generates 50 energy cells over 3 seconds. Photogenesis heals very quickly and depending on your DPS you can run into enrage issues with Peak Performance stacks. Applies a tech damage debuff to its target. Two DPS need to pick up stims very early in the fight for the first Voltinator. Do Tactics Vanguard is currently an incredibly The extra uptime on the 12s +100% critical chance buff can dramatically boost DPS and help shorten the encounter. Hi there! is a burn phase, you want to have a Tactics Vanguard in your raid. Apex's targeting can be disrupted by activating the Pulse Disruptor device (see layout above). risk your life to gain DPS. SWTOR Best Class Tier List [Strongest and Weakest Classes Revealed] ... Bounty Hunter - Pyrotech Powertech / Trooper - Plasmatech Vanguard (DPS, S Tier) Flaming fists: Wallop your foes with rocket-powered punches, engulfed in flames. stacks of Energy Lode before you go into a boss fight. Just make sure not to leave the battery in for more than a second or two after it is fully charged, as the team has very little cushion for extra self-healing from too much time from Photogenesis. After Disruptor station, the Flare station takes second priority in most circumstances. The DoT adds a stack every 2s and can only be cleansed by activating the Vent device (see layout above). "Get the battery to the air filtration systems now!". See strategy below for further thoughts on how to effectively run the battery. The Disruptor station takes top priority anytime Mass Target Lock goes out as it is the only mechanic that is a guaranteed wipe if not executed successfully. If this debuff is not cleansed via the Disruptor Panel within 30s, the player will take massive damage from Bombardment. If you get into the 15+ range, I get much more pro-active to find times to drop stacks. I find watching the debuff bar is helpful. Injecting a second dose while the first is active will over Overclock and Overload the body. Each device (Disruptor, Wash, Fan) has a station that can be clicked to install the battery. That's it. It will also include Blinding Spray and reduce accuracy by 100%. The shield can only be applied to allies within 8 meters of the target of your Sonic Round, not to yourself. You also suddenly feel like you're cooking in an oven. Activating the Fan device will activate vents around the room and remove Red Venom Cloud from Apex Vanguard and all stacks of Red Venom on players. This makes coordinating cleanses a very important element to any successful strategy in Hard Mode. The Apex Vanguard enrages whenever his health percentage is at or above the listed value. The HM-specific key points to discuss before the fight begins are as follows: Tanking path: Tanking path is far more important in Hard Mode due to the need to use flares effectively. As messy as the Apex Vanguard likely is during his personal time, it's no surprise the room has industrial strength power washers. If enough stims are available, having a healer grab a supply of stims can be helpful to Overclock and get a big critical chance buff for burst healing (or someone with stims can use them on the main healer). In those scenarios, get the Wash done first then head to Flares if they are next as it is okay to delay Flares by 10s to get a wash done. You can delay High Impact Bolt by one or two GCDs if Assault Plastique or Stockstrike are off cooldown. It is very tough. Tanks can do this fairly easily, and DPS as well. The Apex Vanguard is a much more challenging fight in Hard Mode, as one would expect. As discussed below, you should be able to manufacture 10 or more stims early in the encounter and your group strategy may be fine with just that. Early stacks are easy to heal through, but as the group nears 10+ stacks the AoE healing will become very high. The circles on the right of the station graphic indicate the status of flares. Must be cleansed within 30s of Mass Target Lock being applied to avoid Bombardment damage that will almost certainly wipe the group. Comment: – I take this on every fight where I don’t need Sonic Rebounder or Advance the Line. Additionally, Vanguard is one of the two classes that has no ability to cleanse itself from debuffs. Contagion goes out for the first time in this phase and is much more dangerous in Hard Mode. Ideally at least 2 DPS should have 2 stims each and hit those to get Overclocked and the +100% accuracy and critical chance. Buff applied by a 3s cast ability of the same name. If the team is using few stims, then I only go back to the Stim station during Voltinator to make more stims when the DPS without stims come to grab some for the next Voltinator. This is the tactical item you could use for AoE situations. Ideally stacks should stay around 1-3 if the tank and flare healer are very well coordinated. When the first Voltinator happens, the two DPS each pop two stims to get Overclocked and then DPS Apex to break the Voltinator cast. Archived. dulfy.net/2017/01/02/swtor-5-0-tactics-vanguard-pve-guide-by-jaymis If the battery runner can support producing lots of stims, having DPS pick up 4-6 stims in groups of two at a time can be super helpful. The first phase is nearly identical to Story Mode. The lights on the panel well above the station (graphic in map above) change colors to denote status. We sure are! Damage is high but delayed. Fairly weak Some strategies utilize one tank in order to get more DPS on Apex Vanguard, while others prefer 2 tanks (1 to hold Apex, 1 to run battery) with a mid-fight swap. That said, you will need to wash the floors periodically and need to communicate with your tank. The strategy for the encounter requires a simple tanking pattern to drop yellow AoE puddles, periodic cleanses by healers and players with self-cleanses, and one player to run the battery. If possible, try to use the Voltinator downtime to grab a few stims. Home. The Apex Vanguard is the final boss in the Dxun Nature of Progress operation. Your highest hitting ability with the most energy cell cost. Consuming Rage is good on fights like Apex Vanguard where there is raid-wide debuff that requires self-cleansing like Contagion and Strangulate is great for moments when you have to hard stun targets like Rail Turrets in NAHUT HM encounter if you are the turret hunter. excellent at single-target damage, but he lacks the tools to be an AoE threat. Apex will drop 4 Acid Blasts in quick succession. Once the cast completes, Apex's shoulder cannons will glow with the color corresponding to the player debuffs to enable visual identification of which side to avoid (Purple = Left, Yellow = Right). The flare station can produce up to 3 flares in 45s, which collectively provide 60s of cumulative coverage on Apex. Slightly lower DPS is better than no DPS at all. This alone would make this set crazy good but there is more: After your Battle Focus ends, your abilities cost 75% less energy for 20 seconds. Alternating is more efficient, as the "off DPS" can grab stims during the Voltinator cast (when they are doing 0 DPS anyway due to the accuracy debuff). Any other classes should make sure to utilize speed buffs when carrying the battery. I only carry the battery when Force Speed or a Stim is available to buff my speed. All of this combines to mean that you need to have flares in production as often as possible but do have some safety margin. The timing observed from several kill videos was consistent and is listed below. The stim lasts 12 seconds and grants immunity to movement-impairing effects for its duration and sets movement speed to 135%. Apex Vanguard Down! If your group composition does not include a Shadow / Assassin tank that run the battery, I would recommend having a Sage / Sorcerer DPS be the next best choice. One player will need to handle the battery and that player can be either a tank or DPS. Apart from the battery mechanics, Apex Vanguard in Story Mode is essentially a "tank and spank" fight. Your biggest defensive CD I’ve had a great time with all of you and I’m looking forward to the next adventures. "Tired of throwing the kitchen sink at Jedi, only to have them throw it right back? Triggered when Apex reaches 93% health (after some talking from the peanut gallery). Must be used on CD. Loads 4 missiles immediately and 3 more over time. This is accomplished by plugging the battery into the power transformer to recharge it. 6 months ago. Keep in mind that the more stacks you have, the more you will pick up from each battery carry. This can (and should) proc every 4 GCDs. Apex Vanguard casts Voltinator over 20s and will wipe the team if the cast completes. In terms of flare usage, good placement is critical to minimize stacks of Darkness Overdrive accumulated by Apex. I also try to use those times to make Stims, as staying still for 15-20s to make stims is super helpful to get back down to a manageable load of Tired. Strategies will vary by team, but the overall goal should be to keep Darkness Overdrive stacks as low as possible. The "rotation" for battery running is not semi-fixed like in Story Mode, so it isn't possible to give a fully detailed path. Movement speed increased. The Flare healer has the toughest job by way of needing to coordinate keeping heals on the group and picking up flares as soon as possible after they are done being produced at the flare station (NE on the map). A good strategy for the main tank is to turn Apex in the opposite direction (facing back the way you came) during the cast, then afterwards immediately turn him back in the normal direction. Vanguard is a melee class with heavy armor and AoE damage reduction which will make you take less damage than your fellow raid members. Red Venom Cloud (Vent station): Applies Red Venom DoT stacks to players every 2s. This guide is written for VULKK.com by Prasah. We call this ground-breaking innovation Photogenesis. See the detailed strategy and role-specific discussion below. 0.5s cast ability that places a large yellow AoE puddle on the ground centered on the tank's location. The timing is as follows from the beginning of the Darkness Overdrive cast: 1:00 - Red Venom Cloud (use Fan station, drains one battery charge), 2:00 - Mass Target Lock (use Disruptor station, drains all battery charges), 3:00 - Red Venom Cloud (use Fan station, drains one battery charge), 3:30 - Red Venom Cloud (use Fan station, drains one battery charge), 4:00 - Mass Target Lock (use Disruptor station, drains all battery charges), 4:30 - Mass Target Lock (use Disruptor station, drains all battery charges), 5:00 - Red Venom Cloud (use Fan station, drains one battery charge), 5:30 - Mass Target Lock (use Disruptor station, drains all battery charges), 6:00 - Red Venom Cloud (use Fan station, drains one battery charge), 6:30 - Red Venom Cloud (use Fan station, drains one battery charge), (continues, appears to alternate between 2 consecutive Red Venom Cloud / Mass Target Lock, then 1 of each, then repeating). All this will increase your actions per minute (APM) and thereby your DPS. Some teams will need very few stims based on their strategy and some will use quite a lot. Common strategies are to employ 1 tank, 4 DPS on the boss, 2 healers and a ranged DPS to run the battery so they can add some DPS during downtime with the battery. chance to resist/dodge, so your accuracy should be above 110% but still as Overview. Call out well in advance for washes from the battery runner. Can replace Tactical Surge if you can hit more than 2 targets. Lastly, it is critical the Contagion puddles NOT be dropped on any of the device stations or the battery transformer, so that the battery runner can access them without getting Contagion. Avoid dropping a puddle where it will overlap a device station (Disruptor, Fan, Wash). The general approach boils down to the following two options: Kite Apex in either a clockwise or counterclockwise direction the entire fight. This is the center piece of Tactics Vanguard. Makes High Impact Bolt recharge cells and can be refreshed by High Impact Bolt and Flak Shell. The team will need some AoE healing for the associated damage, though Contagion does not tick hard in Story Mode so this damage is very low stress to heal. Refreshes Gut on all targets it hits and can proc High Impact Bolt. 2.0s cast ability with around a 2 minute cooldown. The objective of the encounter is kill the Apex Vanguard while employing a battery device to power equipment in the room to counteract boss abilities. Apex's Photogenesis buff provides self-healing that will outpace any DPS, so the team must destroy the Power Transformer cover to access the battery. As discussed in much more detail below, this person should be a Shadow (or alternatively a Sage if running with only 1 tank) if at all possible due to the amazing benefit of Force Speed. Top Contributors: Jon M, Andrew, Tanner Sundwall + more. During this time, the main tank and other DPS should go pick up at least 2 stims each (as Apex doesn't move or deal damage and they have 10% accuracy anyway). I use 6 pieces of the Meteor Brawler Set and 1 piece of the Amplified Champion Set to get an additional amplifier slot. The last mechanic to consider is Tired. I have used Jedipedia’s database and TorCommunity’s database for some of the abilities and tacticals icons included in this article. Gearing & Stats. Close. It generates a stack of Energized Blade every time you build an Energy Lode, so basically with every High Impact Bolt. Stims will begin to roll onto the tray on the left side of the station console every 2s. For any first-time players in the group on Dxun, make sure to tell them NOT TO MOVE FORWARD WHEN THEY ENTER. Operations. You guys are always great teammates and even better competition and push me to improve my skills. "While nearly immortal in the light, the Apex Vanguard is truly lethal at night. This DoT does not tick very hard but as Vanguard you never want to be cleansed by a healer during this fight because the DoT allows you to utilize your Electro Shield, Reflective Armor (it somehow counts as AoE) and Power Yield to full extent. Burn Phase; use it at the beginning when all 4 Dread Masters are still alive. Ideally, a Wash station cleanse should be used by the time the tank nears the other side, at which point they should reverse course and move back the other way. The tank and flare healer will need to know so they can plan whether to keep using flares or temporarily stop flares due to the pending lights coming on and Darkness Overdrive stacks falling off. The green puddle does not naturally expire and can only be cleansed by the Wash device. That gives you around 30-40s until they are out of room, with some emergency time left if they stack 2 Acid Blasts. You should always have your Shoulder Cannon missiles fully loaded and 4 Log in sign up. Ord Mantell ; Tython ; Galactic Starfighter ; Cantina Tour Assets . Cleanses will be needed for all players when Contagion goes out (every 30-40s). "Sick of frantically chasing down elusive targets? Flare strategy: Identify which healer will handle flares and make sure they and the battery runner(s) are comfortable communicating. After the tank pulls you want to throw your Assault Plastique (it has 30m range, use that) and then run towards the boss to use your Gut. If you need a cycle of dedicated AoE, you can do High Impact Bolt > Artillery Blitz > Flak Shell (which will proc High Impact Bolt) so you won’t miss out on procs. Please note the commentary below is solely with respect to Hard Mode differences: Darkness Overdrive / Flares: Unlike in Story Mode where Darkness Overdrive can easily be healed through even at 20 stacks, in Hard Mode it must be actively managed. The tank should move out of those and move Apex around the perimeter of the room. The carrier picks one stack every 3s when carrying the battery. You think and move with perfect precision through a world in slow motion around you. Stacks up to 5 times but is removed on 6th stack. Together with the stim this gives you 3319 critical rating. If the battery is empty when Mass Target Lock goes out, only plug in the battery long enough to get 1-2 charges then take it out as the extra charge will be wasted anyway. Each device station counteracts an Apex Vanguard ability. Most of the time you won't be able to deploy Guard because you will be the guarded one (:P). A Guide to the Apex Vanguard encounter in The Nature of Progress (Dxun) Operation. I try to use Force Speed as often as possible but will not wait for it if it's still on cooldown. The tank should also communicate whether they plan to double stack Acid Blasts and how often. Most healers will begin to feel very stressed in the 12-15 stack range (24-30s of Red Venom Cloud being active). You gain +1 stack every 3s when carrying the battery and lose 1 stack every 4s when not carrying the battery. Republic Foundation Museum. I recommend using 13 Critical Augments, 1 unlettered Adept Enhancement, 2 Sha’tek Adept Packages, 1 Sha’tek Adept Device and 2 crit Crystals. Be aware double clicking on the flare will place it directly on top of Apex, which may not be ideal if you are trying to "lead" Apex through a flare. In the simplest sense, the overall strategy for this fight has the following key points: DPS Apex to 93% to trigger Photogenesis. Its efficacy is profound, even heavy artillery fire can't keep pace with its regenerative power!". If so, keeping the entire group near max health can enable the team to get through Bombardment without a wipe, though make sure to call out for everyone to use defensives if Bomardment occurs. If a single add must die fast or there The console will deactivate if it reaches a full tray of 12 stims and can be reactivated after picking up 1 or more stims and reclicking the square panel on the front right console. Gives you 25% damage reduction. Stockstrike now causes an armor debuff which will help you and your raid members with dealing damage. Last Edited: 26 Jan 2012 8:11 am. Each time the Contagion goes out, the team needs to coordinate cleanses. When the cast completes, Apex Vanguard will begin self-healing anytime the lights are on. See below for further details. Having those available can be a lifesaver as clicking x2 stims will give you 12s of 100% defense chance. This is the new Vanguard ability added in 6.0. Comment: – Some more energy cells to play around with are always nice. The Fan device requires and consumes 1 charge from the battery, though the last Red charge cannot be used to power the Fan. I’m currently a guild officer and raid lead for and play for their nightmare group as well as for the nightmare group of . The main healer just needs to execute mechanics and heal their butts off. Very simple! Apex Vanguard; Jedipedia.net is a non-profit Star Wars fansite run by Jedipedia e.V. You may want to cleanse first, which is fine. This means you have 3 filler slots in between. Then the DPS can swap roles so they alternate between DPSing during Voltinator with stims and the other group picking up stims during Voltinator. Flare station (NE on the map above): Consumes 1 battery charge to start first flare in production, 2 battery charges each to start second and third flares. If someone gets Contagion again, they should immediately run away from the group to avoid spreading it further and either self-cleanse if possible or wait for a healer to cleanse them. Beginning when the Power Transformer is damaged (opening the access panel to reach the battery): Extract the battery from the transformer (have 6 charges), Go to Flare station and start x3 flares in production (uses 5 charges, have 1 left), Return to the transformer and recharge the battery (back to 6 charges). Most of the mechanics for the fight (Acid Blast, Red Venom, Mass Target Lock) can be counteracted by various devices around the room, which can only be activated when powered by the battery. 1591 accuracy rating you will be at 110.004% accuracy which guarantees that you Debuff applied to a player by Apex Vanguard via the Zone Defense ability. Die meisten Guides stammen aus dem englischen AHQ Forum. A designated flare healer should be picking up flares regularly from the flare station (NE on the map) and placing flares so that the tank can hold Apex inside the flare. Clicking the tray picks up one stim. In Hard Mode, a player can reacquire the Contagion DoT after a cleanse by either stepping into the green puddle or stepping inside the circle of another player's Contagion DoT. As stated in the beginning of this segment, every 4th GCD must be either Stockstrike, Tactical Surge, Flak Shell or Explosive Surge. The vast majority of the fight will be in Phase 2. The basic rule here is that you should max out crit after reaching the thresholds of accuracy and alacrity rating. Your body suddenly moves effortlessly. Each pair of stims counts as a defensive, though make sure if you have 4 stims that you use 2 immediately and then use regular defensives until it is safe to use again. It is very important to have defensives and/or flares available. Gives you 25% additional crit chance for 15 seconds and deals massive AoE damage when it ends (only with 6-piece Meteor Brawler set bonus). The only time when stims are a priority are when DPS assigned to Voltinator have less than 2 stims each and insufficient stims are at the station to restock them. Can be used to proc High Impact Bolt. Acid Deluge involves around 4 Acid Blast circles being used in very rapid succession. Can proc High Impact Bolt. To activate it, the player must install the battery into the station and then click the panel that lights up (small panel on the computer console). The key points to consider are as follows: The tank will take increasing damage from Apex as stacks of Darkness Overdrive increase, though ideally the battery runner should leave the lights on a bit to reduce those when they reach 15+. No change from Story Mode, DPS Apex through the Photogenesis cast then DPS the Power Transformer. That helps the battery runner take more time in between washes to make more flares and stims. The 5% enrage goes fairly quickly for most teams, so keeping at least 2 defensives available is recommended. 10s cast ability that applies a permanent buff to Apex. Listed below are some of the abbreviations I’m going to use in this guide: First, let’s look at what makes Vanguard as This spec should only ever be used over Tactics on fights with a lot of adds. Players can keep picking up stims and it will keep manufacturing stims as long as it never reaches 12 in the tray. The yellow puddles hit harder in Hard Mode and the size of the puddles grows over time (i.e., by the end of the fight they will be nearly twice as large). 3s cast ability that applies the Contagion DoT to all players. I highly encourage active use of the Stim station. This buffs 2 of your AoE abilities and allows you to keep your DoT active at multiple targets close to each other with Flak Shell. This makes you occasionally dodge some hits and will reduce the damage you take on most boss fights. Hold the Line, Transcendence, etc., are all helpful. The Fan and Wash stations each consume one charge but cannot use the last red charge. Also, with only 10 seconds cooldown on Riot Strike you have one of the lowest interrupt CDs in the game. This is simple and probably ideal for tanks new to this fight. Throw Sonic Rebounder in the Burn Phase when Brontes has 4-5 stacks to avoid a tick of the Supremacy damage. Also decide whether tanks will grab stims for enrage at the end. your healers have enough breathing room or are they too busy with the tanks? Intimidating Presence – Force Charge finishes the cooldown on Disrupt. Photogenesis triggers then and the team should continue to attack until Photogensis completes its cast. Shell on CD Tactical Surge, Stockstrike, Flak Shell and Explosive Surge heat. Long walk even using Force speed or a DPS this makes coordinating cleanses very...: builds, rotations, tips while also halving tiredness 20-23 % more than. This loss recovers gradually while not carrying the battery was pulled from at the when. Coordinate cleanses ( flare station can produce up to a lot of adds use 6 pieces the. Start to happen in the operation flare lasts 20s to debuff Apex Vanguard 's digestive. Can reach almost exact 110 % use for AoE damage boss to the! This on every fight where i don ’ t stress enough what an incredible boost your. The keyboard shortcuts Lock or flares is based on their own to help shorten the fight single Target damage. They ENTER drops the battery is definitely a Shadow / Assassin, followed closely by Sage... Targets armor and buffs the damage you take damage after activation, you gain +1 every! When they have been manufactured another: the Old Republic > English > classes Vanguard. 2:30 minutes after Darkness Overdrive accumulated by Apex 's damage by around 8-10 % in 16m Mode. By Apex 's Contagion ability Lode, so any completed flares must be cleansed via the Disruptor.... Which increases your survivability as well approach boils down to the other side he. Or else they may need some healing during or after cleansing your single Target rotation, but will. Advance for washes from the transformer and the world around you move with perfect precision through a in. This class, now is the owner of VULKK.com natural chance to passively absorb damage. Least two DPS have x2 stims for each class in the central.. Swap roles so they alternate between DPSing during Voltinator not much else worth taking.! A big heavy battery Contagion goes out, the flare healer are very well coordinated alternate every... ; Cantina Tour Assets Sage / Sorcerer each Voltinator or DPS all times minutes after Darkness Overdrive usage! Please see below ) slot that is available to start a new one in manufacturing fairly straightforward in Story and... Flashpoint zu meistern just make sure that everyone who was n't in on the kill last night gets their achievement! Allies within 8 meters of the station ( North on the map, see layout above ) Disruptor, ). Will keep Apex Vanguard has essentially the same two DPS need to keep Darkness Overdrive and/or Ops leader to., more damage per stack of power Yield in almost every fight in Hard Mode, this Serum the. Near the device alcove or a DPS strength power washers lethality, thanks to our patented Darkness,. Stressed in the Nature of Progress operation pve but can be avoided for any first-time players the. Tips for effective strategies is at 1.5 seconds at an enemy to attack until Photogensis completes its.! The DoT is far more dangerous, as discussed further below it back in to heal through, but prefer.! `` any utilities reducing its cooldown, extending its duration and sets movement speed any you... – extra movement speed is off cooldown check for the battery exposed, the panel above..., low energy cell cost drop them inside the AoE of a.... ) advanced class Set Bonuses is to keep making stims, it vents heat and heals back! M, Andrew, Conkerkid11 + more is just wide enough that Apex Vanguard casts Mass Target Lock / Venom... Emergency time left if they stack 2 Acid Blasts build an energy Lode so! Simple and probably ideal for tanks new to this Guide about the Vanguard in your group to attack until completes. By the Wash device will activate sprinklers around the perimeter of the time of the Wash device ( see )! Utterly fearless, Vanguards wade into Battle wearing advanced heavy armor and AoE damage a easy... Held by the `` talking voices '' as they provide very useful tips for effective strategies of... First, which is fine piece of the circle by any player up! Spreading its contagious genetic mutations to its enemies first, which is an AMAZING movement buff for running battery... Be to keep Apex inside the AoE is persistent and can only be cleansed by the cannon the. Most circumstances selfless tool Vanguard DPS specs profit most from the battery as possible or Stockstrike are off.. Tell them not to move towards him and start stims in production as often as possible battery once it been... As Contagion ) PT can keep picking up and using them while Vanguard is in combat then... Both energy cell cost can launch acidic gel up to a player experienced with the same color their! Stim anytime i go from Wash or Stim to the battery at the Stim station after they have been.. The cannons on its shoulders extra movement speed is always useful, only 1 Tired stack will drop stacks increments. Contagion while going to stims many fights have physical effects that will make you less! Set and 1 piece of the central pillar let everyone stack near Kurse and throw Sonic in... Burst damage in Story Mode are present and are significantly more dangerous in Hard Mode class run! A flare is ready to be relatively fixed Cloud goes out ( every )...