Drop down and go into the small orange room; it has some ammunition on the floor. Terminate him as well if you desire. Don't bother talking to anyone if you want to keep your money. Enter the first door on the right. Though the first few sequences of the game are intended to be a sort of tutorial that introduces you to Lara's various moves and abilities, the beginning of the game merely makes its problems painfully apparent. Time to go back up! You must ascend this pipe and eventually shimmy across a ledge to a high walkway on the left. This opens the flooring in the busted tube. Search the hallway for another health power-up. Once you reach the top, shimmy to the right until you're over the platform. You need to find Eckhardt's old lab and the third Periapt shard. Sometimes you just won't make the climb. Turn right quickly and go to the edge. Go left and spot the guard with his back turned. Start sliding down but hit jump after about one second so Lara avoids falling to the floor and instead jumps to the far ledge. You'll enter a new area. Open the next doors ahead of you. Ascend the staircase to the door at the top. Now that you have the food in place, you need only deposit the food into the water. If you have enough euros, the reporter will sell you a machine pistol. What you want to do is jump straight up from the platform to grab hold of the ceiling, then follow the pattern until you can go toward the upper left. Walk through the cavern to the edge. Continue beyond where the guard was and around the catwalk until you encounter a small black box. Suffice it to say that the plot thickens, and the truth comes out. Return to where you killed the first guard up here and look at the railing toward the center of the room until you find a missing piece. Go left until it stops. You need to drop to the circular walkway below the one you're currently on. Very effective weapon-- as a single accurate shot can disable a guard. Move quickly because it's crumbling beneath your feet. Use the switch on the wall to power the dig site. Scan every new area or room for items to gather. Descend the ladder. Exit back out the window. Equip the respirator so Lara can breathe. Platforms: Windows, PlayStation 2, Macintosh. Drop down on the higher balcony. There's ammo in the first alcove on the left. Walk forward down the hall until the floor crumbles under your feet. A cutscene reveals an angry tree that locks the exit doors. By the way, Lara's receives a leg-strength upgrade during this process. Otherwise you would have to back away from the edge and try to gauge Lara's jump distance, which increases during the course of the game. Crawl through. Shoot the canisters to the fan's right. The character models are pretty simplistic, and the enemies often look silly when they slump down like contorted rag dolls when killed (and even sillier when the corpses simply blink out of existence). © 2021 GAMESPOT, A RED VENTURES COMPANY. Do a running jump over the next fire. Crawl inside. In fact, the interesting story is probably the most compelling reason to struggle through the game. So if you can hold out, avoid using a health item if you believe you're near the end of a particular level. Avoid him and maneuver around him into the next chamber. Wait until he leaves or bust through the grate and terminate him with one of your pistols. Return over the pillars. Walk forward to the gate. You'll exit onto the broken bridge. Instead, perform a standing jump as far as you can onto the slanting roof and against the right wall. Continue to the top of the stairs. When you make it through the first grate, you aren't finished. Walk to the right and into the small alcove. Her adventure takes her through Paris and Prague, and she's up against a secret alliance seeking to unearth an ancient evil. Find the open doors. Use the security pass to open the door. Enter the room. When you're done exploring, pull the switch. Carefully grab the key off the sawhorse. Swim up and to the right to locate another breakable wall. Interrogate Bouchard and find out why he was trying to kill you. Just when you're starting to get a good sense of the range of her jumps, she'll grow stronger and jump a little farther. From this platform, perform a running jump to the adjacent rooftop. For instance, you might kill the higher guard while you are standing far away, and you may not be able to get the discarded pass until much later. Climb it and traverse the upper catwalk to the small building. Don't go on the right ledge; that distortion you see will kill Lara. Walk to the edge of the slanted roof and spot the ladder along the rooftop. Go forward through the misty hallway. As a result, Tomb Raider: The Angel of Darkness probably won't be winning over any new fans, though since trial-and-error gameplay has always been a part of the series, existing fans shouldn't feel completely out of their element. Jump to the platform on your right. Grab the money off the park bench (still there!) You'll have to drop down onto the pillars and rest, but eventually you'll get to the pillar with the medical kit. You can walk to the very edge of a platform without worrying about falling off. You're back in the alley, and the reporter has arrived. Exit the control room and jump into the water. Go around to the left and enter the second tunnel on your left. That is indeed the case, but unfortunately, it's easy to tell that Tomb Raider: The Angel of Darkness, despite all the time spent in the making, shipped before it was completely finished. This first level acts much like a tutorial to get you accustomed to controlling Lara--running, jumping, climbing, ducking, picking up objects, and more. Look along to the right near the fence and spot the ladder. Pick up the discarded key. Go up onto the ledge to the statue's left. Exit the office and return to the entrance. Avoid the blue projectiles being thrown at you if possible (they don't do much damage--they just knock Lara down), and be sure to use health power-ups as needed. Climb up onto the warehouse crates to reach the upper pathway. Leap onto the pipe, then grab hold of the subway car's roof. Walk forward. Run across the bridge and leap over the hole. Ascend the staircase. A cutscene reveals the food dropping into the water. Hop into the small hole in the floor that's filled with water. You must jump to the canopy on the far side. When you jump, control Lara's direction so she lands on the platform against the right wall. Walk toward the laser beams. Leap up onto the wire and quickly go hand-over-hand across the wire to the far platform. Climb onto the machinery in the middle and go through the vent. Turn the first, second, and fourth valves from the left, then pull the lever on the right to eliminate the tree. I didn't kill him. Walk forward and go right. Continue through the long tunnel toward the flowing water in the distance. In the room where you found the key, open the door on the other side. It's crumbling too. Swim to the wall opposite of the pipes, and Lara will note she can climb it. You can now reach the upper areas of the chamber. Pull the chest again to improve Lara's strength. The shotgun works particularly well. Lara Croft Tomb Raider: The Angel of Darkness. Go up the stairs across from Janice. Terminate the lower guard and grab the pass. It's easy to gain lots of money during the Parisian Ghetto this way, although unfortunately you don't need much money in the game, so it's not really that important to exploit this. Swim straight up out of the corridor. Go to door on the far right and pull the lever to open the entrance into the next sublevel. Turn left. Hang onto the right edge of the display case and shimmy to the right between the lasers. On the walkway, approach the box and grab the item inside--this is what Bernard wants! When you reach the bottom, open the doors ahead of you to enter the next area. You need to reach this upper platform and use this switch. Run and jump where the scaffolding fell and land on the far catwalk. The flowing water shuts off. At any rate, rest assured that this Tomb Raider doesn't pull any punches. Pull Lara up on the pillar, then jump pillar to pillar until you're on the highest. These spots are vulnerable. 9mm with, 30- round clip. A guard may spot you immediately. Cross the chamber to the opposite side. This will typically lure the enemy toward your position. Exit the control room and scamper across the bridge. The console reveals you've powered up the consoles. Doug Radcliffe Long range weapon. There you will find some additional items. The blades extend from the sides of the pipe. Climb the pipe in the middle of the far wall. Beware of the spikes. Ascend the drainpipe. The one you're watching? Three have security cards (the dead one, the lower one, and one of the upper guards), which you need in order to exit this area of the facility. Use the lever inside. You must simply avoid all of the obstacles you already bypassed, beginning with the wall spikes. It's a gameplay contrivance that keeps you on a linear path through each area. Turn right. That's the best time to go to the blue light. Jump straight up and traverse the upper scaffolding to the middle of the room. Continue forward until you watch the cutscene. At the intersection, you can go right and explore a room containing a confined sea creature and some ammo. We argued, I can remember that. Push the block to increase Lara's leg strength. Avoid the trip mines and crawl low underneath the beams. Climb down the ladder and search the grounds near the staircase for ammunition. Avoid the projectiles around the room and approach Eckhardt; use the action button to punch or kick him. You must turn those valves to eliminate the tree. The three doors to the right of the entrance should open. Return to Bernard in the park. Turn left and spot the ladder. Rummage through the kitchen for ammo on the counters. Jump up to the wire. You have to drive all three pieces into Eckhardt to win the fight, so avoid his projectiles a second and third time. Move through the damaged room to the bottom floor. You're trying to slide down to the lower platform on the slanted roof. To kill Boaz, you must target the small area below her mouth. Go right, left, then right again to the new area. Wait until they're aligned before jumping so you can ensure a safe grab and hold. Consult Von Croy's notebook early and often. Walk forward and a bit to the left and speak with the reporter. A bomb goes off. This is where you place the crystals. You'll see the cops bust through the door and drop some gas into the building. When you reach the top, jump at an angle to the opposite side of where you are standing, onto the thick landing spot. Look for the phials and where to insert them to open the way. You just became stronger. Tomb Raider Chronicles (Excellent resource site for files and information about Angel of Darkness.) Lara can push in this wall. Go around to the left and enter the far left office (deal with the other guard). You're safe for now, but things will soon take a turn for the worse. Drop down. Lara can die at the drop of the hat. Cross the bridge to the opposite site. Certainly don't worry about it while you're standing on a pillar. You'll reach another small ledge. After terminating the guard, grab the security pass he drops. Terminate them all. Cross the room to the block in front of the statue. Eliminate him. Walk forward until a cutscene interrupts you. Run along this pathway--avoiding the skeleton warriors that burst out from the wall--and up the staircase. Open the door. You're overlooking a new room; a guard patrols below. Walk inside and grab everything inside the room. Bust it down again to get a strength upgrade, and grab the shotgun and more ammo if you wish. Climb the ladder. There's a valve close by. You can also shoot an object to the right, which may cause a trip mine to detonate the guard. All this would look great if not for the game's often noticeable graphical problems. Wait until the pillars have moved into the position you desire before attempting the leap. You need to leap up to the girders overhead. After the conversation, search the planters for ammunition, though be careful around the plants--they bite! Enter yet another ominous chamber. The sea creature must be distracted--Lara needs to prepare a meal for it. Go to the right door. Take the first right and open the second cell on the left. Exit the café and go back onto the streets. Drop down into the room. Exit this room and follow the catwalk to the long ladder. Swim along the left side of the pipe and swim slowly. Speak with him and Lara will return the item. This increases Lara's strength. Go all the way down to the end of the tunnel and speak with the homeless men. There's a guard to your right, and he's probably firing at you. Continue down the stairwell and go around through the passage on the right. You can take a little side route and gain some health and ammunition inside this church. It's OK if you miss the platform. Once again, be nice, and get as much information from her as you possibly can. Climb the ladder at the far end (you've been here before). Watch for the notebook icon in the bottom right corner of the screen; when it appears, it means the notebook has been updated. Save your game before attempting the climb. Go left and find another valve. You'll get stronger. Turn to the right. This is a good spot for the second aqualung if you have it. Climb the ladder on the right. This is where you saw the proto caged in the cutscene earlier in the game. Swim down in the pool near where you placed the second phial. Return outside and follow the floor around to the right. Grab the item in the safe. Deposit the crystal in its appropriate slot. You're back to controlling Lara. Turn around and note the huge armoire blocking the staircase. Go forward and through the next gate. On these occasions, you'll end up watching loading screens more than playing the game. Leap to the platform on the right. During the few sequences when you play as Kurtis Trent, the game becomes more like a survival horror game like Resident Evil than a typical Tomb Raider game. Use the computer to activate the machine. Drop down into the storeroom. When you reach the wall, use the action button, and Lara busts through. This sends the container toward the control room. Hop to the far side and grab the crystal off the pedestal. Push the button on the post. Now, how do I find Bouchard. On the first bridge, go through the hole in the fence and speak with the city guide. There's a guard in here. Turn right and perform a standing jump to the pipes on the wall. If you choose Pierre, skip ahead to The Serpent Rouge--For Pierre. Crawl in and get it. Low velocity. Do you know what it was? Some of the jumping and climbing puzzles are actually thrilling, especially since Lara moves as fluidly and realistically as ever, and often just barely manages to get her grip on a faraway, seemingly out-of-reach ledge. The general strategies in this section can be applied to all aspects of Tomb Raider: Angel of Darkness' gameplay. Walk to the first opened item (from when you pulled the chain twice) and grab the medical kit. Crawl through the fan blades. At the intersection, swim up to catch your breath. Climb it. A cutscene plays. Search the cabinets for ammunition, and grab the chocolate bar from the adjacent room. There's some debris in your way. Descend the stairs down to the lower area of the aquatic research area. Descend the stairwell on the left. Return to the pipe and traverse it back to the side of the room. Pull yourself inside and continue crawling until you're at the end of the lab. Descend the ladder next to you. Run to the cabinet to the right of the door and pull it in front of the door. This area should look familiar. ALL RIGHTS RESERVED. Climb out. Drop down and find another crate to the left of the stack. One is dead (as shown in the cutscene), and the other three patrol the lower and upper regions of the room. The actual gameplay of Tomb Raider: The Angel of Darkness often isn't fun at all, but instead can be frustrating, difficult, and tedious. Listen carefully and you'll also hear a guard enter the far door. Return into the hallway and go right. Pull this barrel to open the path to the next area. Return to the ladder. Terminate him. Turn left toward the lockers and snag ammo. You must traverse these ledges to descend into the graveyard. Exit and go right. Lara automatically uses the device to destroy sentry guns on the room's bottom floor. Use the computer console to discover the location of the bio-research facility. Swim to the right of the statue head and find a narrow passageway in the alcove. Just like every other Tomb Raider episode, this one has its fair share of puzzles, and some of them are pretty good. 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